to "I am one with the fleet!" Reply reply. Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have". you need to fully upgrade your shipyard for it to be able to make titans. 3. 5k fight a fleet strength of 10k. you are not realy explaining what happened because the fleet might of disipeared do to a recent battle wich they missing and while they where missing where destroyed. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. Now how to boost the fleet: Completion of the supremacy tree for its bonuses. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. 56 votes, 18 comments. They've got 31 Corvettes with Tier 2 Coilguns. So here we get a CtH of 75 - 8 = 67%. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. 1 Corvette Bombing the world will deal 0. This would be an upgradable…Stormsong the Fallen May 30, 2018 @ 9:41pm. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. Stellaris Ship Design Guide 2023 [3. but you have to look at. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. . ago. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. All starbase bonuses aren't being applied. Stellaris. MS is totally worth it for the shipbuilding bonus alone. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Showing 1 - 7 of 7 comments. If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). 3. Being a pacifist locks you into defensive wars only, so I was wondering how people go about winning the game. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. I'd like an option to set where a fleet reinforces from. Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. Ship, Fleet, and Army Templates. Expand Your Fleet. Engineering Bay: ORBIT MODIFIER: as above. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. nope. This page was last edited on 3 June 2018, at 14:56. Then allow yourself to edit the underlying template from a different editor. Fleet Academy Spaceport Module. 2. After researching the “Military Faction” technology a new. Jun 13, 2018. They need the effect of the naval academy/battle simulator in normal shipyard bases, at least the mega shipyard does and if they don't they shouldn't handle reinforcement requests. Rightclick on Star -> build Megastructure. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. ago. Having a dozen of such fleets also makes fleet manager borderline unusable. Premium Powerups Explore Gaming. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". 0 that contained many of the combat changes to come. 3. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Welcome to the Almost-1. Also, you'll likely be replacing fleet, using habitats, and building gateways. Add a Fleet Template system that you can use to: Build a new fleet or Form a fleet from a number of existing fleets (or a combo of. Not entirely ideal if the enemy catches up with the fleets midway, but it generally works. 3. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. Гриб Чайный Sep 13 @ 8:29am. There's also a return button on top of the fleet menu. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet The fleet academy building does not show up in the orbital stations. Is the bonus empire wide? Or is it only for Ships built at spaceports w/the attachment installed? If it is empire wide does it stack? The game gave no indication on how this works. Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. You are a lifesaver. There are exceptions to certain comps. 300/210 HP, 22. Ships serve as your primary means to explore the galaxy and engage in combat. That's just a guideline. Hope it helps. Blarg_III • 4 yr. Other than that, all ships should be able to form fleets with each other, regardless of tech in them. ship experience currently is busted you gain experience by staying in combat, so youd want to stay as long as possible in a battle, while taking as minimal as possible damage. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. Menu. Fleet academy +5 flat cautious admiral +20% precog computers +20% (60+5+5+5)*1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. or 4 per academy/stronghold. Lana May 25, 2018 @ 3:20pm. Special buildings like black hole observatories or curator think tanks / art colleges will fill 1 slot in certain locations - but not every base is in the right location. The only time I have found that this modifier works is for the Fleet Academy and the Mega Shipyard but no where else. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. Supplying systems. 3 Badges. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. This Edict will prioritize them above lesser needs. Ms. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. Close. Try to balance out your researches, take a few research increases and resource increases early on. That one is of course more powerful than the vanilla one from Stellaris so if you are. Also, the fleet involved, as well as all the other merc fleets in that last game have not had admirals. . You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Major updates have been made to the Unity system in Stellaris. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). Stellaris Real-time strategy Strategy video game Gaming. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. Stellaris is a sci-fi grand strategy game set 200 years into the future. helican • Inward Perfection • 5 yr. A sacrificial fleet that's big enough to get in a few kills will give you a big step up in tech. Add 2~8 T2 midrange spread out weapons. I've put about 100-150 hours into the game but have been slacking. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. If you’re going fanatic purifier or galactic emperor getting 2+ mil fleet power by end game start is def possible. 9. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". Imo build citidels w 3 anchorages 1 shipyard naval logi and fleet academy the sum with shipyards 1 anchorage 3 gunns and a hangan and trade w farms on em w naval logi and crew quarters. Steps to reproduce the issue. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. The majority of actions in the game will be performed by fleets of different size and type. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. Apophis10. 维护费:2. Fleet composition 3. 3. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. Growth of the individual planets is the one of the most important factors that can bring economic success in Stellaris. 2; 2; 2; Reactions: Reply. Awesome. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. 2. #####. Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. startledastarte • 7 mo. XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. 1. 1 more reply. At the very least it's too. For the crisis x25 games I go for 18 fleets plus fed. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. About that mod > That mod is especially for people who prefers to play as “turtle” without being dominated by the other AI empires building fleets very quickly. 2. Land warfare. In the current patch, a fleet will start jumping from one system to another as soon as the first ship of the fleet reaches the jump point. 17 Battleships here. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. -a fleet should buff the invading army by bombarding enemy positions during the fight -occupied planets can have some guerrila fighters/resistance members rise up and kill/damage the buildings and the defensive troops, the closer the sistem is to a unoccupied sistems the more they will spawn. - Naval capacity is supposed to be the maximum number of ships you may build. Archived post. Between some of the support modules (e. If you don't have positive income, build trading bases. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Ok, now scroll down a bit, look at this bit inside the modifier field. Anchorages are a major source of naval capacity. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). Stellaris Real-time strategy Strategy video game Gaming. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand FleetThe fleet academy building does not show up in the orbital stations. Two separate times the same thing happened. Black site on capital is a good idea too. This means that there's a 67% chance of the shot connecting and doing damage. This fleet composition assumes you are playing against the AI. I then go to the fleet manager and build out the rest of the ships to be the escorts. Could be a medical retirement at Fleet Academy. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Upgrade one at fleet academy spaceport, the other anywhere else. It is developed by Paradox Development Studio and published by Paradox Interactive. Equivalent to fleet designer. Economy infrastructure in Stellaris. You understand trade hubs correctly. 411K subscribers in the Stellaris community. ago. 3 Army damage a day. To reach this rank your ship would need to be in battle for 9900days, equal to 27. Made a patch for bug branch and acot buildings. Go to Stellaris r/Stellaris. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. 6. This Mod Adds Mobile Suit Gundam: Stellaris to the Stellaris Game. In addition to this, at around 55-60% evasion corvettes start butchering battleships. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. Per page: 15 30 50. ago. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. OK, so I've recently come back to the game and I'm finding that I'm losing any fight that's even close to parity. Forum list Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Your buildings should be located in certain. Stellaris. Anchorages: These can be virtually anywhere, though should not be left in vulnerable locations. Absolute maximum fleet capacity is 260 if you have Apocalypse DLC, 250 if not. I'm just getting back into my Stellaris grove and last night was building my majestic fleet night. Thread starter para_dox; Start date Aug 4, 2018; Jump to latest Follow Reply Menu We have updated our. This includes having shipyards queued and built. Juggernaut Shipyard/Mega Shipyard. 28 Badges. To be able to inflict damage your fleet strength would need to exceed a % of the planets defense value. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. I made sure I was at peace, parked my fleets at starbases, spent time designing to. If you use NSC3 Season 1, the Fleet Formation mod must be placed below NSC3 Season 1. I have been keeping a small fleet of 10 corvettes at the hyperlane exit to the system that faces the enemy. fleet during war and less macro to do, Put some of that feudal society on top of it. The ideal setup to defend is a chokepoint, outfitted with a gateway and a bunch of. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. ***Works in Vanilla. Created Jul 31, 2015. Jump to latest Follow Reply. now im off to spamming battleships. Apr 19, 2018 32 0. Fleets and ships are the flashy part of Stellaris combat - what’s more important, IMO, is the research and economy that allows you to field those fleets. #2. 2. Edit 2: I found a bug that Defender of the Galaxy perk doesn't give bonus to strike crafts. Between 2-4x your score. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. ago. If you fly a fleet with some short ranged stuff that can attack and "hold" an enemy down, a ship with longer ranged weapons should be able to stand off and use them. Use the auxiliary fire thing for the auxiliary slots. The rng is more significant. 6. Overwhelming: has 400+% of your score in that area. Whenever I try to build a large fleet I always run out of resources before I manage to build up. You have a pool of available divisions based on what you have queued. Strategic resources for the edict boosts. I have a fleet strength of 9. Then it just sits there, generating population and sending them back to your colonies if you have networked migration active once it fills up. Add the Fleet Academy here to get the most value from that building on your new ships. * Clicking the fleet size icon in the top bar now opens the fleet manager. Sep 22, 2021. Features: Play as a Planetless Nation. Without mods, bastions are only useful for piracy suppression past the mid game. Some event ships can be merged, like the gas cruiser or automated dreadnaught. This Mod Must always be located below ANY shipsets. Description. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. Home system. with the origin is amazing. This includes having shipyards queued and built. The first post already gave you how to check it. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. . That single fleet is now your spear tip. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. Assuming fire rate is calculated into the fleet power indicator. . Adding 2-3 AA-corvettes per 10 regular corvettes can effectively protect Corvette stacks from taking any missile damage against most starbases. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. Klepto666 • 5 yr. It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. It's a great mode for Stellaris. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. 2. g. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. Larger fleets deal more damage, up to. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. "United Fleet Shipset" in formationReximus Jan 11, 2022 @ 9:46pm. ago. ) You can see a ship’s xp by opening. The upgrade button just remained grayed out. Fleet academy for retired fleet admiral and the exp buff to your ships. This mod should always be located towards the bottom of your mod load order. 015 damage per day to a single army… practically speaking: nothing. Stellaris Fleet Combat Alloy Cost Meta. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. . Add their population to yours and your economy will snowball. Try to balance out your researches, take a few research increases and resource increases early on. Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. There isn't even a shift-click to build five ships at a time, or a clear queue button. 1) You maintain a big fleet either by having a lot of planets. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. Legacy Wikis. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. 0 unless otherwise noted. If it's 86 then your fleet is at full strength, 110 is the maximum it can be. In 1 collection by breloom1994. It's because of the Fleet Academy. The empire decided to give them all a 'War hero' medal and a few days to rest with their families in any planet they choose. Yea my 5. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. You're absolutely right that you can't. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. Last edited on 3 June 2018, at 14:56. 10% screen destroyers. how does this work? does it give ships built from the station that has the module those bonus's?Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. how does this work? does it give ships built from the station that has the module those bonus's?Questions about Fleet Compositions and Ship Behaviors. Steps to reproduce the issue. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. 1a) By having lots of territory with a ton of mineral/energy resources in them. #2. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. ship_windup_mult = 4. Nothing you can do about it. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. 337. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. Their key role is that they reduce the damage your early fleets will take when swarming starbases. The only problem I've noticed with it since 2. I’m looking for a definitive answer for: 1. Cleveland Leader Class:Admiral Experts in kinetic weapons, skilled in line warfare with large numbers of cruisers, are keen to dump large amounts of ammunition in a short period of time. ) There should be commands available to "Merge Fleets", "Split Fleets", and "Transfer Ships". You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. There are over a hundred iconic ships to collect. "Sins of the Prophets: Stellaris" ship set in formation 4. Content is available under Attribution-ShareAlike 3. SayoriTheRunt Jun 21, 2017 @ 9:01am. When ordering the. Best case szenario would be, if it would also be possible to reorder the position of fleets in the fleet manager. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. Then again stellaris is a strategy game on a massively difficult to comprehend scale. If that was the intention, it only confirms the design flaw. Features: Play as a Planetless Nation. Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. You are a lifesaver. Question. Personally i would change it to provide experience points per month, to all divisions on the planet, so over an extended period of time the divisions gain experience. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. I'm not quite sure how the user-interface is laid out in the console version, so it could be located in a. By late game, you'll probably just want battleships and titans. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. A fleet of Battleships with that generic make up will be the best for basically every normal situation. So it could be the ships are on their way. There is a station somewhere in the cluster that you need to kill in order to shut the nanites down. Happy people produce more, build faster, populate faster. - These planets are focused into Energy/Mineral and only this. Use Afterburners for maximum speed, and Torpedo computer for the correct behavior. Its not a bug. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus. Menu. Potofbacon • Synthetic Age • 5 yr. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. 5 full-on achorage starbases give more naval capacity than GFP does and it's not hard to reach 200 fleet capacity without GFP's. 03 (%) Devastation and . Open the Outliner Menu on Xbox or PlayStation. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Space warfare. The extra inhibitors are backups. ARMY DESIGNER. 8 Fleets. Jump to latest Follow Reply. A ship is a spaceborne vessel controlled by an empire. 120. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. So you need a : a planetary shield generator : to reduce the effects of bombardment. That 19 is the command value if the fleet was full. I think the fleet power in diplomatic weight, intra-empire comparison is just the sum of the fleet power of your navy. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. 2. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. I don't mean they disappeared into FTL and gave me the "Missing in action" notification, I mean they just. Based on a 40 fleet command limit. If you set their fleet stance to "Passive" you will be able to move them. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. . 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. They need the effect of the naval academy/battle simulator in normal shipyard bases, at least the mega shipyard does and if they don't they shouldn't handle reinforcement requests. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Struggling with fleet. 1 with hangar picket (VS rocket/hangar) 1 with only missiles swarmer missiles. This recent DD is very intriguing for me as a HOI4 player, since it gives me hope this functionality is just around the corner for HOI4 as well. 1600/420 HP, 68% DR, 41. I never even reached the veteran rank as far as I know. Another possibly strong strategy is going pure destroyers. In early game weapons developement can be negelected a little. For the crisis x25 games I go for 18 fleets plus fed. From memory having the fleet academy (whatever its name is) gets them to the first level with its ok bonuses. In just one year, that's 3600 minerals conserved. Outposts just for claiming systems are 1 each. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. Also, fleets that are merging do not appear in the fleets list (at least for me). Stellaris already has an identity problem between being macro focused but then having ANNOYING low-payoff micro elements. Stellaris. Ships are classified into civilian and military vessels,.